What is Monsters of Murka?

The Monsters of Murka Campaign Setting is an immersive playable parody of United States pop culture designed for fifth edition, filled with recognizable references, bad jokes, and meme-worthy monsters. 

This 214-page campaign setting includes:

  • 15 new playable subclasses
  • New backgrounds, feats, and race options
  • 28 new monsters
  • Over 80 new spells, weapons, and magic items
  • New rules for firearms and explosives
  • A pantheon full of 23 familiar deities
  • Stale memes
The skyline of the northwestern city of Sea-Addled

You can expect to encounter freedom dragons, redcapped trumplins, and oil elementals while wandering the lands of Murka. On the northwestern shores of Murka, you can visit the rainy city of Sea-Addled, home of the Warlocks of the Shore, who hold the secrets of the old gods. They are responsible for bringing to light each iteration of the ancient holy texts, the most recent of which being the fifth (and trust us, you do not want to ask them about the fourth iteration). Alternatively, you may want to visit Holly Woods, and mingle with celebrities galore, or The Diplomizer himself! But keep an eye out for the Church of Mythatology—they’re more powerful than meets the eye. Or, if you’d prefer, you can set your sites on the capital city of Murka: Washtown, home of both Killary and The Don: powerful political pundits who will stop at nothing to rule Murka and its people as they see fit.

Where will you make your home? Which leader’s right to rule will you fight to uphold?

Monsters of Murka is designed for you to grapple with the challenges of the modern day in a setting that you control, which we feel can be silly just as easily as it can be serious. We believe that satire can be a powerful tool when used appropriately—therapeutic, even. We encourage you to use this book to serve that purpose. Or, use this campaign setting to educate others! Use this campaign setting to try out a new identity in a safe and familiar environment! The things you can do with this book are limited only by your imagination.

A fearsome Canunne, one of the ferocious "Draguns" roaming the lands of Murka.

Monsters of Murka began as a fever-dream-inspired idea to lampoon Donald Trump as a monster in fifth edition Dungeons and Dragons. I remember this vividly, because I awoke at 4 A.M. in my significant other’s bed, groggily reached for my phone, and jotted down my genius idea before collapsing back into bed. When I checked the notes the following morning, it all made perfect sense:

“Trunp as dnd monstee”

This would over time, evolve into a series of monsters parodying Trump, as well as a dungeon I
created based on the White House. Of course, that dungeon would need to exist in a town, and
that town in a kingdom, and that kingdom in a world…

And so, Monsters of Murka came to be.

The Great Gygaax and The Amazing Arnesson, Murka's creator-gods, witnessing a band of adventurers discovering the Stone of Fate.

I could never bring such a magical world to life myself, however, and that’s where the other authors, CJ Thomas and Brad Roberts came in. CJ has been such an influence on my creative writing over the years, and we’ve been best friends since 2008. He’s a history buff with a knack for good jokes, so he was perfect to do a lot of the heavy lifting with the lore of Murka as a whole, and with a majority of the body work of the three key locations in Monsters of Murka’s campaign setting book. Brad is our resident rules lawyer, with a keen, in-depth knowledge of the fifth edition rules system rooted in many years of playing and GMing for numerous groups.

The three of us collaborated for several months, spending all of our free time outlining ideas, choosing only the best (and funniest), and pushing forward with the intention of creating a world that served as not only satire of America, but also as a sort of social commentary. We always had every intent on the social commentary element playing in equal harmony with the comedy of the book. If we weren’t making people laugh, then what was the point?

One of our major goals through this project was also to incorporate the full breadth of talent the world has to offer, and so we’ve collaborated with artists from Brazil, Indonesia, Mexico, France, Poland, Canada, and beyond! We’ve also had the pleasure of working with U.S. based artists and contributing writers/sensitivity readers from all across America, who have helped provide us with incredibly useful cultural context that we otherwise wouldn’t have had, growing up in smalltown Appalachia.

The finished version of Murka is something we’re really proud of. We feel like it’s got something for everyone, that it has a lot of potential, and that it’s brought a lot of smiles and laughter to people all over. We love hearing stories of people recreating their hometown in the world, or GMs retelling exaggerated adventures that their friends have gone on. This is exactly what we wanted out of this book, and it makes us so happy to see that we achieved what we set out to do.